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Super paper mario pit of 100 trials tips
Super paper mario pit of 100 trials tips











super paper mario pit of 100 trials tips

Room 032-contains Dark Squigs and Dark-Oings. Room 031-contains Dark Shlurps and Dark Ruff Puffs. Room 030-contains the Catch Card of Kooper. Room 029-contains Dark Goombas and Dark Dark Boos. Room 028-contains Dark Spanias and Dark Stone Buzzys. Room 027-contains Dark Ruff Puffs, Dark Heavy Cursyas and Dark Squigs Room 025-contains Dark Clefts and Dark Ruff Puffs. Room 024-contains Dark Pokeys, Dark Bones and Dark Paragoombas. Room 023-contains Dark Longators and Dark Fuzzys. Room 021-contains Dark Pokeys, Dark Fuzzys and Dark Reversya Cursyas. Room 20-contains the Catch Card of Goombario. Room 019-contains Dark Goombas and Dark Bones. Room 018-contains Dark Fuzzys and Dark Spiked Goombas. Room 017-contains Dark Stone Buzzys and Dark Spike Tops. Room 016-contains Dark Bones, Dark Spinys and Dark Tech Cursyas.

super paper mario pit of 100 trials tips

Room 015-contains Dark Spanias and Dark Goombas. Room 014-contains Dark Clefts and Dark Paragoombas. Room 013-contains Dark Clefts, Dark Paratroopas and Dark Heavy Cursyas, Room 011-contains Dark Fuzzys and Dark Squigs. Room 010-contains the Catch Card of Dashell. Room 009-contains Dark Koopas and Dark Spike Tops. Room 008-contains Dark Cursyas, Dark Goombas and Dark Spinys. Room 007-contains Dark Squigs and Dark Spinys. Room 006-contains Dark Cherbils and Dark Squigs. Room 005-contains Dark Koopas and Dark Spiked Goombas.

super paper mario pit of 100 trials tips

Room 003-contains Dark Goombas, Dark Paragoombas and Dark Tech Cursyas. The list below details the enemies in the Pit and where they appear.Room 002-contains Dark Koopas and Dark Goombas. The enemies start off fairly easy, gradually getting stronger as the player progresses. This indicates there may be more than 100 rooms in the Pit, although the player only needs to go through 100 rooms to reach Wracktail. The rooms in the Pit switch around every time the Pit is entered. This is accurate for the visual LCD style (similar to the Game & Watch series) of the pit, as many devices with this type of screen rely on faint background shapes being filled to appear as images. The walls of the pit are covered with faint images of doors, which each represent the possible location of any door in the pit. Room 100 seems to be designed to simulate the area in which Fracktail is fought, with the music from the Yold Desert and a circular patterned floor which can be seen to act like sand when Wracktail rises from the ground. Also, Rooms 76-99 show Fort Francis, with the Pure Heart inside. Rooms 51-75 have Merlee's Mansion, with the corresponding Pure Heart. In the Flipside pit, Rooms 1-25 have a Pure Heart paired with Flipside and Flopside (a reference to Mario's first Pure Heart), and Fracktail with the orange Pure Heart in Rooms 26-50. The pipe leading out of the pit will not appear until the player has Dashell.īoth pits have artwork on the walls depicting a Pure Heart and where it is found, which changes every 25 rooms. After Wracktail is destroyed, the player obtains the Pixl Dashell. At the 100th room, though, the boss Wracktail is found and the pit cannot be escaped until he is defeated. In every tenth room is a Catch Card of a Pixl, a pipe leading out of the pit, and the door to the next room of the pit. If the player runs out of time, they will receive an instant Game Over. The player is given five minutes in every room to find and defeat the enemy holding the key and unlock and enter the locked door. In the Pit, a random enemy in each room holds a Pit Key to a locked door that proceeds to the next room. (The location is also hinted at by Garson.) Alternatively, Luigi can simply hit the switch by doing a Super Jump. They can then have Mario flip on the blocks and a secret passage will appear, which will lead to the ledge with the blue block to open the way to the Pit. After looking around with Tippi, the player can reveal a route to a bunch of blocks. After gaining Boomer, one can go to the lowest level on the outskirts of Flipside. The switch that opens the Flipside Pit is located above the entrance, which is sealed by blocks. However, in this game, there are two pits – one in Flipside and one in Flopside, the latter of which is called the Flopside Pit of 100 Trials. The Flipside Pit of 100 Trials is a one hundred-room labyrinth in Super Paper Mario, similar to the one seen in Paper Mario: The Thousand-Year Door. The Flipside Pit of 100 Trials in Super Paper Mario













Super paper mario pit of 100 trials tips